Dystanbul

A dystopian Istanbul and crushing it, virtually. Real-time interactive installation, in collaboration with Berkay Buğdan. Exhibited in bang.Prix 2019 @ Studio-X, Istanbul, Turkey.

Unity3D + Kinect / bang.Prix @ studio-X / 2019

A city, where the long expected earthquake hasn’t hit, already exceeded the maximum population, stripped down from all the greenery, too cramped for urban transformation and thus, growing upwards, since growing sideways is not an option anymore and where there’s class discrimination between skyscrapers’ stories. In this dystopian city, where everyone lives as if they will still not die, a creature, a fruit of evolution and mutation, comes into scene and starts destroying apartment buildings, business towers and factories. Maybe it’s avenging  nature, maybe overwhelmed by rage against humanity, or maybe just enjoying destruction…

In this simulation, where the viewer assumes the form of that creature, a “dystopia” is described and a city -with all the living types and classes within- is destroyed. It’s planned to give these feelings to, and put that responsibility and weight on the viewers’ shoulders.